To use QuickTime vectors, you need to understand the QuickDraw GX concepts and data structures on which vectors are based. These concepts and data structures are introduced in the following sections.
A QuickTime vector corresponds to a QuickDraw GX path object, which is one of the g eometric shapes supported by QuickDraw GX. Path objects are closely related to, and are in some cases defined by, other QuickDraw GX geometric shapes, such as points and curves.
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